Friday 8 June 2012

The files

CryEngine Environment(seoraksan3.cry): http://www.gamefront.com/files/21816738/seoraksan3.cry

Elevator keys:
Facebook: i - to the valley, o - conference room, p - the bridge platform.
Coca-cola: k - to the valley, l - to the entrance

Sketchup models: http://sketchup.google.com/3dwarehouse/details?mid=f2d76a2fa7434d5ca47445325849c628&prevstart=0
The meeting place located at the bottom of the valley. The executives are brought down from their high buildings and forced to meet at an even level. The executives can feel the influence of their companies for themselves from the headquarters and the mountain peaks towering over them.

The Coca-cola building has a humble form and a translucent interior to promote a sense of trust and integrity within their products. This would be beneficial to a company that sells drinks of chemical mix. The thin shaft which connects the main building to the site relates to the fact that although coca-cola only sells one product to the world. Its ominous upper structure however, represents its wide influence.

The bridge extends from the coca-cola building and just reaches the platform extended above facebook headquarters. The bridge designed and placed in a way to feel as though we "approach" facebook from outside.

The facebook headquarters seems other-worldly to convey its existence in the virtual world of the internet. Even though it is hardly connected to its site, its influence over the environment is obvious just like facebook's impact on the real world even though it is only a virtual media.  The connective elements represent the interconnective nature of facebook's networking.

The main building itself does not touch the environment physically. It is supported by a bunch of thin beams to reinforce the intangible nature of facebook and also represent a metaphorical medium (the internet) through which it connects to the real world and the people.

Draft




Images of the valley and my model placed in it.

36 Textures

Flow

Linear

Reaction

Rotational

Scalar

Stimulus

Textures









Textures used in model

The elevator

A view up from the facebook elevator

View during the ascent up the coca-cola elevator

Two-point perspectives

1. Ascent
2. Continuation
3. Advance

1. Tyranny
2. Influence
3. Impression

1. Oppression
2. Intimidation
3. Everlasting

1. Endless
2. Conparison
3. Array

1. Multi-faceted
2. Deception
3. superiority

1. Endurance
2. Aftermath
3. Tenacity